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So most of us do not like the cover "art" for Part 2. Let's make our own.

BaneBane Posts: 9,869 ✭✭✭✭✭
edited September 2011 in General
At a videogame message board that I frequent, we've been designing custom covers for Playstation 3 and Xbox 360 games. Not just designing them-- but printing them and using them.

This afternoon a thought struck my mind. I was looking at the U.S. cover for Part 2, trying to hold down vomit-- and had a sudden epiphany. I walked over to my entertainment shelf, took the paper sleeve out of a Blu-ray and took the paper sleeve out of a PS3 game, and... they're the exact same size. Same dimensions.

The dimension in PIXELS is 3225x1752 pixels; as in, when you're designing the image in say Photoshop, the image has to be those exact dimensions in order for it to print at the right size and the right quality. You can try printing them yourself on a very, very good printer, or by saving the image file on a USB drive and taking it to a store like Office Depot, Staples, Kinko's, etc. When you drop it off, you take them a sample from another product (in this case either a PS3 paper sleeve or Blu-ray) and tell them that the dimensions ought to print it out to where it prints out at that exact size. In inches, it's 10.75x5.84.

Again these are the EXACT dimensions and any printing service that knows what they're doing will be able to make them print out at this size to where they can actually fit in the case. The actual material of paper that you want it to be printed on is "glossy."

Pixels: 3225x1752
Inches: 10.75x5.84
Paper: glossy

Furthermore, when designing, the images you use, the materials you find, must be in super high resolution so that it won't look blurry. Therefore it can't just be something cool that you find on the internet-- the images have to be high-res and pristine, otherwise the cover is going to look like shit.

Anyway, I just wanted to make this proposition. I know that not everyone cares enough to actually go through with something like this, nor is everyone a Photoshop guru, but with this information and instructions I feel like we could attempt to make some fantastic covers-- something that Warner Bros. has failed to do on nearly every single home video release. Let's show them how it's done.
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